![]() Subsequent missions/patrols aren't that much different from each other, and after maybe 30 hours of playing it or so you start getting the feeling that you're just getting more of the same. With the mods: this game is a true SIMULATOR, realistic as a computer game can be. Well OK, submarine science isn't that far off, but it's worth it -) Although this mod is called "Optical Targeting Correction" - it needlessly changes some sounds in the game, making them (IMAO) much worse than in TMO.īTW manually tweaking things in the game is highly desired - there's a tool called "Silent Editor" for that. (Though it can be easily reversed to FOV=75 by using the S3D editor). USE WITH CAUTION: 3.3) OTC 1.5 (optical targeting correction) - enhances the optics in the game, making them much better. It's feels like a very different game with TMO. GREAT: 3.2) TMO 2.5 - fixes the software bugs AND changes the game balance to make it MUCH more realistic. GOOD: 3.1) Webster's GFO 1.1 - fixes the bugs, hence the name "Game Fixes Only". GOOD: 3) SH-IV 1.5 patched with one or more of the following: 1.5 (with the U-Boat missions add-on) - the game gets buggy again! Some annoying bugs remain though.īAD: 2) SH-IV ver. SO-SO: 1) SH-IV patched to 1.4 - the very least to not crash the game. Definately worth the effort!īAD: 0) SH-IV 1.0 - this is simply unstable build. But once you do that - it's one of the greatest sims out there. Patching/modding further - highly recommended to get the full flavor. Patching to 1.4 is a must simply to make it not crash to tabletop. First of all, I must warn you that the original box version of the game is very unstable and buggy.
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